The character's weight class (light, middle, or heavy) determine the karts in which they can ride and their attributes in speed, acceleration, and weight. Characters have their own special items, like Mario and Luigi with Fireballs, Donkey Kong and Diddy Kong with Giant Bananas, and Wario and Waluigi with Bob-ombs. Players can choose from a cast of 20 characters, eleven of which are new to the series. In addition to the traditional balloon-popping battle game, two new games have been implemented: the first involves capturing a Shine Sprite and maintaining possession of it for a time period, and the other involves throwing Bob-ombs at each other. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. The game allows up to four players to compete in battle modes and two players in grand prix mode. The powerslide technique has been improved if the player manages to get blue sparks, a mini-turbo is performed. Players can also steal items from the opponents. It is the first game in the series where players drop their items when hit by a weapon. Players cannot hold items behind the kart, making it more difficult to block incoming shells. Instead of having one player per kart, there are two: one to drive, and one to use items. "Double Dash's gameplay is slightly different from other Mario Kart games. A section of text from Mario Kart: Double Dash's wikipedia page:
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